
They also balanced the melee units so that even if they were bumping around they’d have the armor/hp to do some work.Īge 4 just feels, man, that skirmish game felt like Baby Devs First Steps into 3D. To some extent this didn’t matter because both games had enough high-level, catass gamer only issues that they were just not competitive with Age 2 in multiplayer / higher level AI skirmish, so ordinary players didn’t care. Age 3 tends to be at range and in formation so pathing ect are less noticed… but charge a mass of cav into melee and you do see some less than optimal bumping. I can definitely tell that responsiveness ect in Age of Mythology aren’t as snickity-snick tight as in Age 2… but to a degree, it’s less important because of the pacing and scale of Mythology.


There’s some responsiveness issues with both games compared to Age 2 - 2D games are kind of WYSIWYG of responsiveness, 3D games tend to have a bunch of control and pathing issues that just don’t occur with 3D.
